There are two major additions:
- The first allows you to use a whole image stack as canvas for your image pyramid.
- The other provides you with a more convenient and shorter way where things are supposed to be stored.
The amazing Image::Magick package can cope with images which are linked together:
my $image = Image::Magick->new;
If you resiz
(continued from Part I)
The Conventional Use Case
Objects of this class expect foremost the image to be tiled:
my $dzi = new Graphics::DZI::Files (image => $image);
As detailed in the manual page, you can add more parameters, such as tile size or the format.
The API is not completely stable; first I will have to integrate the piece into my semantic map generation infrastructure.
I also need to better understand how to deal with very sparse maps.